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NPC Generator

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Advanced [show]


Susannah Bradford, Female Human [Permalink]

Personal [hide]

Description: A 5'6" southern woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is auburn and curly. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is mildly Human supremacist, though she does not identify as such. She uses divination through singing.

History: Her mother raised her in a mountain cabin. When Susannah reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Nature, Military. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Susannah Bradford, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. Red-brown spinel (80 gp). Jade (80 gp). Sardonyx (20 gp). Alexandrite (700 gp).


Social Check DCs


Joan Hallewell, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light green in addition to tight pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is knotted and matted. Her amber eyes dart from person to person to random spaces in the air.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She works hard and plays hard.

History: She was born in the south, but her parents moved at a very young age to the west. In her 12th year, her parents were killed by a giants raid, leaving Joan alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and several ex partners dislike her way of doing things and want revenge

Flaws: Emotional, Hedonist. Bonds: Attractive, Immigrant, Enemies. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Joan Hallewell, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)6 (-2) 6 (-2)16 (+3)
Skills Arcana +1, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp.


Social Check DCs


Millicent Kendal, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many brown ritualistic tattoos. She is well dressed, but even with her fine clothing she looks run-down. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are hazel and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She works hard and plays hard.

History: The child of a Mortician, who enjoyed hunting, Millicent was taken on many hunting expeditions. Her father was very strict, and drilled into her lessons on being the perfect lady. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: She has a rivalry with the Church that dominates her actions; and obtaining odd cultural human artifacts is her passion

Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Adventurer, Religious. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Millicent Kendal, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Deep green spinel (70 gp).


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. His red hair is still thick. His violet unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he would like to get married and retire

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Ernest Tickle, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs

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