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NPC Generator

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Advanced [show]


Trey Windsor, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. His golden hair is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He used his abilities to travel the world and help people.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Trey Windsor, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Fawcett, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He is physically well-built. His golden hair is heavily combed to the right. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Sellsword, Aldous learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and to be a knight again

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Adventurer, Rich. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Aldous Fawcett, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Byron, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. He wears his white hair up in a very large beehive style do. His gray eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norman's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic, Selfish. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Norman Byron, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Margery Compton, Female Human [Permalink]

Personal [hide]

Description: A 5'1" southern woman, she dresses in collared shirts and wears a proper scarf over her head. She keeps her golden hair in a pixie cut. She has amber eyes and a black hat with a blue feather.

Personality: Margery hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. As long as the job gets done she does not care how it got done.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her sister before her, after school she went straight into learning to become a Herbalist. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and regain custody of her son

Ideals: Artistic, Professionalism. Flaws: Mundane. Bonds: Job, Family. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Margery Compton, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Red-brown spinel (130 gp). Aquamarine (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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