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NPC Generator

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Advanced [show]


Hugh Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His white hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 4 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Flaws: Insane. Bonds: Poor, Attractive, Job, Immigrant, Religious. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Hugh Van Es, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 64 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Hunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carter mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical. Flaws: Insane, Disease. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Winterbourne, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Randal Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His moppish auburn hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful necromancer made him what he is. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Mentor, Adventurer. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Randal Windsor, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)15 (+2) 16 (+3)6 (-2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. White pearl (100 gp).


Social Check DCs


Ahlyssa Whitby, Female Human [Permalink]

Personal [hide]

Description: This woman sports black clothing, slightly heavier than average wear. She has a penchant for wearing a ring with an oversized amber on her right hand. Her auburn hair is singed and shortened. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She got into the Priest business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She ran away from her former home and has been making her living as a Priest for the past few years.

Motivation: She is terrified, and will act out of fear; and money/treasure

Flaws: Ugly, Cynical, Fearful. Bonds: Rich, Job. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Ahlyssa Whitby, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Tiger eye turquoise (8 gp). Rhodochrosite (8 gp).


Social Check DCs

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