Ida Merton, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She is portly but not overly obese. Her hair is red and very short. This blue eyed easterner is not easily forgotten.
Personality: She speaks before she thinks and is too direct. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break.
Flaws: Impulsive, Disease, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Solid gold idol (1000 gp).
Agatha Marlowe, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a green cloak and cross-gartered black stockings. Her hair is golden and curly. Her violet eyes dart from person to person.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is used to getting what she wants. In part because she is a meticulous planner.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is greedy; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Bonds: Enemies, Rich, Criminal record. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp. Blue quartz (12 gp).
Hunter Colton, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with tan slacks. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Nature, Criminal record. Occupation: Bowyer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Zircon (30 gp). Onyx (30 gp). Blue quartz (16 gp). Alexandrite (300 gp).
Melissa Hailey, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear pastel clothing when she does not wear armor. With wild golden hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, she prefers to meditate than take action. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a criminal king-pin and mafia family Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. Recently she has begun working with bootleggers and crooks.
Motivation: She is wracked by social anxiety; and seeks redemption
Ideals: Disciplined, Gifted. Flaws: Addict, Fearful. Bonds: Military, Criminal record. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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