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NPC Generator

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Advanced [show]


Bertram Hale, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Hunter. His brown hair is singed and shortened. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Hunter business at a young age. He was an athlete and attended two major summer competitions. He never won. He struck the Hunter job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Job. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Bertram Hale, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 12 (+1)8 (-1)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Silver pearl (160 gp). Black pearl (1600 gp). Blue quartz (16 gp). Jasper (50 gp).


Social Check DCs


Arnold Camden, Male Human [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his yellow robe. He is muscular with a powerful set of arms. His golden hair is braided into rings. His hazel eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up whip and armor he uses now. He inherited the family business which he has now maintained for 10 years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Arnold Camden, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Sherwood, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He carries a battered shield and tarnished halberd as well. His brown hair is matted, messy, and big. His eyes are blue and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Religious, Poor. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Aldous Sherwood, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Eye agate (9 gp). Deep blue spinel (700 gp). 1 Full Plate. 1 Masterwork Light steel shield.


Social Check DCs


Juliana Quinton, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her blonde hair, when down, is lengthy. She has gleaming, smiling brown eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Juliana was born with her father's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She left for the west, certain she would find work there.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Depressed. Bonds: Attractive, Immigrant, Criminal record, Religious. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Juliana Quinton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 8 (-1)7 (-2)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Rose (70 gp). Blue star sapphire (1300 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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