Gunter Gresham, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears grey leather gloves, a grey jacket, and tight pants. He is bald on top and has large chestnut tufts of hair around his ears. His gray eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Gunter studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he would like to get married and retire
Ideals: Gifted. Flaws: Ugly, Hedonist, Forgetful. Bonds: Mentor. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp.
Henry Reid, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears black leather gloves, a black jacket, and tight pants. He sports a long brown beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a criminal king-pin and mafia family A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Entrepeneur. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Painter
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Hadwisa Tenley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is well kept. She wears round tiny glasses practically rammed into her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Hadwisa hails from a village terrorized by brigands. Brilliant and gifted she never wanted to apply herself. She has worked as a Crown-heir like her mother before her.
Motivation: Expand her business; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Bonds: Job, Religious, Enemies, Criminal record. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 19 (+4) | 6 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Auran, Aquan, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Golden yellow topaz (900 gp). Tourmaline (60 gp). Golden pearl (60 gp). Chalcedony (80 gp).
Juliana Stansfield, Female Human [Permalink]
Personal [hide]
Description: She wears a simple black robe with white stripes complete with hood. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her first spouse was a Gardener, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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