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NPC Generator

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Advanced [show]


Balimaar Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly rapiers and scythes. His red hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a xeno-phobe, disliking non-Humans.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Opinionated, Gifted, Fighting. Flaws: Racist. Bonds: Criminal record. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Balimaar Harley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)18 (+4) 12 (+1)7 (-2)
Skills Acrobatics +6, Athletics +6
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Ignan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Alexandre Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a broad hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic, Insomniac. Bonds: Rich, Adventurer, Attractive. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Alexandre Bradly, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Everard Gracey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He wears his blonde hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His necromantic abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He seems to be bored by most things; and he wants to get laid

Ideals: Gifted. Flaws: Antagonistic, Shy, Mundane. Bonds: Rich, Has a crush. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Everard Gracey, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Moss agate (5 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Juliana Alton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears professional attire. With bright red hair. Her face is covered beneath a completely black helmet.

Personality: She loves telling others what to do and how they should feel about things. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has built up a small fortune and can afford her own way.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Juliana Alton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)7 (-2) 14 (+2)6 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Masterwork Musical instrument. 1 Good lock. 1 Disguise kit.


Social Check DCs

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