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NPC Generator

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Advanced [show]


Anne Kendall, Female Human [Permalink]

Personal [hide]

Description: 4'7" and muscular, this western woman wears clothing that is held on in multiple layers but all of it is in poor condition. She has dyed her greying black hair a little too much giving a sharp black color. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She can speak with the recently deceased. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Athletic, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Anne Kendall, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)17 (+3) 10 (+0)16 (+3)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Bloodstone (50 gp). Freshwater pearl (4 gp). Carnelian (50 gp).


Social Check DCs


Frederick Berkeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his tan robe and has his crossbow always slung over his shoulder. His long golden hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a desert tribe. He moved out east to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Passionate. Flaws: Disease. Bonds: Family, Nature, Criminal record. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Frederick Berkeley, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)17 (+3) 16 (+3)17 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Violet garnet (300 gp).


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries a battered greataxe and tarnished greatsword as well. He has a long auburn beard with little hanging trinkets. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Architect profession.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Mortician soon after.

Motivation: To be a Architect again; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Fighting, Opinionated. Flaws: PTSD. Bonds: Job, Military. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Norton, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 13 (+1)7 (-2)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Carnelian (70 gp). Peridot (70 gp).


Social Check DCs


Solomon Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears black painted combat armor at almost all times. He has a hunchback. His auburn hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting. Flaws: Ugly, Racist. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Solomon Beckwith, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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