Joan Carlisle, Female Human [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of warhammers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has slicked back red hair. Her amber eyes peer out from beneath her feathered black hat.
Personality: She is calm most of the time but flees social interaction. She is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Religious, In love. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 6000 sp. Jet (150 gp). Deep green spinel (150 gp). Fiery yellow corundum (800 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item.
Emmeline Kendal, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in an above average manner. She has done her best to style her blonde hair to look like a famous performer. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Sold as a small child to a necromancer, Emmeline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Criminal record, Mentor. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Finely wrought small gold bracelet (90 gp). 1 Masterwork Heavy steel shield. 1 Full Plate.
Thomas Skelton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears white cloth garments or leather armor. He keeps his black hair in a flapper bob. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Masseuse. He then took over the family business and is one of the better Masseuse for hire.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Fire opal (1200 gp).
Miles Barney, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He has a very tight haircut. His hazel unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.
History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Miles was born on a far northern island where he grew up under the tutelage of his father, an expert Mason. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 7 (-2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp.
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