Emmeline Kelsey, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears green trousers with tan and pastel striped suspenders. She wears various colorful collared shirts. Her hair is short and white. She has several tiny jet earrings on each ear.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She wants revenge against drow; and revenge
Ideals: Justice. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Galiena Birkenhead, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She is tall, broad shouldered and powerfully built. She keeps her golden hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: Regain custody of her son.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp.
Heather Sheldon, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of whips, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She keeps her long black hair kept up in a rat tail. Her green eyes lackadaisically let the world flow into them.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a great chef.
History: A powerful brothel owner made her what she is. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now owns her own business.
Motivation: To unite with her sister.
Ideals: Fighting, Gifted. Bonds: Job, Mentor, Family. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Amethyst (130 gp). White opal (1300 gp). Blue sapphire (1300 gp). Rhodochrosite (6 gp). 1 Everburning torch. 3 Holy water. 1 Smokesticks. 1 Smokesticks.
Dustin Shipley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright black suits and hats. His hair is cut close to his head. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He's in love; and he wants revenge against gnolls
Ideals: Opinionated. Bonds: Rich, Enemies, Has a crush. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp.
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