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NPC Generator

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Advanced [show]


Katherine Melancon, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. Her auburn hair is well kept. She is baby faced.

Personality: A deeply religious woman she believes everything happens for a reason. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She struck the Butcher job and began her own company from there.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Entrepeneur, Athletic. Bonds: Religious, Job, Adventurer. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Katherine Melancon, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Deep blue spinel (400 gp). Black pearl (400 gp). Golden pearl (140 gp).


Social Check DCs


Millicent Rodney, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'9". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and her gloved hand is found clutching a dagger. Her black hair is singed and shortened. Her green unseeing eyes seem to look past you.

Personality: She is extraordinarily eccentric. Millicent is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Millicent hails from a village terrorized by gnolls. A gypsy cursed her at a young age, leading to her ugly appearance. She has since lost track of the people in her past.

Motivation: Many gnolls want her driven away.

Flaws: Ugly, Disease, Insane. Bonds: Family, Enemies. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Millicent Rodney, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Giant, Ignan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown shirt with thin grey vertical stripes and black pants. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Shy. Bonds: Mentor, Attractive. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Branson, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Deception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Cory Mori, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his red hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Cory hails from a village terrorized by illithids. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Joker. Bonds: Attractive, Enemies, Adventurer. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Cory Mori, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 15 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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