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NPC Generator

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Advanced [show]


Gilbert Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light white in addition to tight pants. He sports a long black beard, and similarly colored long hair. His eyes are green and beady.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.

History: Gilbert was raised in a hard working conservative environment. A gifted student he started as a Architect, but he got bored and became a Barkeep. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To be a Architect again.

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Gilbert Crawford, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Bloodstone (80 gp). Onyx (80 gp). Peridot (80 gp). Blue quartz (6 gp).


Social Check DCs


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is chestnut and curly. He has violet eyes and a green hat with a blue feather.

Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of drow once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Disciplined. Bonds: Attractive, Enemies, Rich, Job. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Norman Kitchur, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)19 (+4) 17 (+3)14 (+2)
Skills Religion +7, Stealth +5
Senses Passive Perception 13
Languages Common, Giant, Elven, Sylvan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered brown stockings. He is physically well-built. His brown hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.

History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has achieved small success as a Adventurer.

Motivation: He has a crush on the local Weaver; and to settle down with his crush

Ideals: Philantrophist. Bonds: Religious, Poor, Job, Has a crush. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Arnold Spaulding, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)9 (-1) 7 (-2)15 (+2)
Skills Insight +1, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Elizabeth Hadley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her long silver hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Elizabeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Elizabeth was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their son. She worked as a Cook, and she later adopted a second son.

Motivation: Doesn't want to be a Cook and was forced into it by her family; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insane. Bonds: Family. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elizabeth Hadley, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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