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NPC Generator

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Advanced [show]


Sarah Yardley, Female Human [Permalink]

Personal [hide]

Description: She wears a blue armored body suit, with a simple yellow line shooting up and back down. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her blue eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Barrister born in the past three hundred years. She is skeptical of what others tell her and is slow to trust.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Barrister soon after.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Job, Attractive. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Sarah Yardley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 17 (+3)9 (-1)
Skills Deception +2, Stealth +5
Senses Passive Perception 13
Languages Common, Gnoll, Giant, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Blankley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His blonde hair is styled in orderly dreadlocks. He has amber eyes and a pastel hat with a black feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aldous took refuge in the large cave and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Aldous Blankley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Katherine Tenley, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, yellow, dusty cloak. She sports a flattop hair cut. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Servant. She is harsh and unforgiving.

History: Katherine hails from a village terrorized by brigands. Her childhood dream was to be a Priest, but she was a colossal failure. She then took over the family business and is one of the better Servant for hire.

Motivation: Wants to open a new tavern; and someone believes her a fraud

Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Katherine Tenley, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. Jade (50 gp). Golden yellow topaz (1500 gp). Rose (50 gp).


Social Check DCs


Shane Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. With a patchy golden beard and wild golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shane's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Antagonistic, Insane. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Shane Graeme, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Amber (110 gp). Violet garnet (1300 gp). Carnelian (60 gp). 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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