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NPC Generator

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Advanced [show]


Elizabeth Kent, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman tends to wear a green poncho over her likewise colored trousers and shirt. Her moppish silver hair is in a traditional bowl cut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She now owns her own business.

Motivation: Sabotage a competitor; and to pay off her debts

Ideals: Optimist. Bonds: Religious, Nature, Job, Debt. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Elizabeth Kent, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)16 (+3) 15 (+2)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Giant, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Blue sapphire (1400 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Hadley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she has a large green mantle and cape that has been intricately interwoven into her blue robe. Her chestnut hair is drawn into a tight pony tail with a dagger scrunchie. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She also has developed a complete distrust of the Ploughman profession.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Herbalist for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Helen Hadley, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)7 (-2) 9 (-1)15 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Azurite (15 gp). Rich purple corundum (1500 gp). Zircon (20 gp). 2 Alchemist’s fire. 2 Holy water.


Social Check DCs


Millicent Riley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears brown trousers with black and white striped suspenders. She wears various colorful collared shirts. She has shaved her head bald. She wears large thick round spectacles.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a habit of throwing herself into exceedingly dangerous situations.

History: Millicent was born the youngest of three triplets. Her childhood dream was to be a Mayor, but she was a colossal failure. She became a Server soon after.

Motivation: A strong sense of loyalty to Human people; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Impulsive, Racist. Bonds: Family, Job. Occupation: Server

Voice: Hollow voice

Attributes [hide]

Millicent Riley, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A roughly beaten golden orb (140 gp).


Social Check DCs


Simon Branson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, red, dusty cloak. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Carter soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Simon Branson, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs

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