Richard Wharton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.
History: Richard was raised in a hard working conservative environment. A gifted student he started as a Sailor, but he got bored and became a Locksmith. He became a Locksmith soon after.
Motivation: His religion dominates his actions; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 7 (-2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Orc, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Blue quartz (5 gp). Blue quartz (5 gp). Bloodstone (40 gp). Lapis lazuli (5 gp).
Geoffrey Deighton, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting grey shirt and pants, and sports empty pouches on his belt. His black hair and beard is wavy and long. His eyes are gray and beady.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: The child of a Locksmith, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He struck the Adventurer job and began his own company from there.
Motivation: To be a Locksmith again; and he has passion for adventuring and risk
Flaws: Ugly, Selfish. Bonds: Nature, Job, Adventurer. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Violet garnet (900 gp). Chrysoprase (50 gp). 1 Masterwork Common Ranged Weapon.
Drogo Rayden, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His eyes are hazel and beady.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a Fortune-teller, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Enemies, Poor. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Merton, Female Human [Permalink]
Personal [hide]
Description: She wears a black coat over a red low-cut shirt, and a Stetson hat upon her head. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a skull on it. Her white hair is cut jaggedly and amateurishly. She is baby faced.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Like her father and her brother before her, after school she went straight into learning to become a Fortune-teller. She has achieved small success as a Fortune-teller.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Optimist, Philantrophist, Artistic. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 2000 sp.
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