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NPC Generator

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Advanced [show]


Everard Barton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a blue tunic with violet highlights, and long black pants that bunch up around his shoes. His golden hair is unkempt and raggedy. His gray eyes peer out from beneath his feathered blue hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Barton, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 8 (-1)19 (+4)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Brent, Female Human [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. She carries with her a set of hand crossbows, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her red hair is cut short with large spiked bangs in the front. Her fierce brown eyes like to dwell on things.

Personality: She is very quiet and rarely speaks above a whisper. Ermina is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Ermina hails from a village terrorized by brigands. After coming to the age of reason, Ermina took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their daughter. She worked as a Courier, and she later adopted a second daughter.

Motivation: An old rival family wants her found; and many brigands want her driven away

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Family, Enemies. Occupation: Courier

Voice: German accent

Attributes [hide]

Ermina Brent, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30000 cp. 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Jane Wellington, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her whole body is exceptionally muscular. She wears a top hat to hide her balding. She has gleaming, smiling green eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the north to a Dyer, Jane learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and wants to open a new tavern

Ideals: Optimist. Bonds: Immigrant, Slave, Job, Adventurer. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Jane Wellington, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)14 (+2) 16 (+3)11 (+0)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Aquamarine (1600 gp). Sard (80 gp). Black pearl (1600 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avelina Watson, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and white robe with the hood down. She has styled her golden hair well, parting it to the right. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac.

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Criminal record. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Avelina Watson, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Sard (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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