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NPC Generator

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Lvl.
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Seed

Advanced [show]


Margery Graham, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a violet feathered hat and violet clothes. She has no hair. Her eyes are green and catlike.

Personality: She has a massive crush on the younger sibling of the Sellsword who has hired her part-time. She uses divination through singing.

History: Gifted from a young age, Margery studied abroad. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She is searching for what she claims is her rightful reward.

Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Immigrant, Adventurer, Family. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Margery Graham, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Godfrey Nash, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has wavy chestnut hair. His hazel eyes peer out from beneath his Stetson brown hat.

Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by brigands. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Godfrey Nash, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Jasper (80 gp). Moonstone (80 gp).


Social Check DCs


Odo Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His hair is short and silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Spice Merchant, who enjoyed hunting, Odo was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Bonds: Rich, Attractive, Job, Immigrant, Nature, Family. Occupation: Fisher

Voice: American accent

Attributes [hide]

Odo Eastaughffe, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 12 (+1)14 (+2)
Skills History +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Terran, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Simon Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a black low-cut shirt, and a Stetson hat upon his head. He is portly but not overly obese. He keeps his blonde hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Simon studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He used his abilities to trick people and travel the world for free.

Motivation: Nothing but the best is good enough for him; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Gifted, Impeccable. Flaws: Hedonist. Bonds: Criminal record. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Simon Wesley, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs

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