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NPC Generator

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Advanced [show]


Gunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin tan vertical stripes and white pants. He carries a battered hammer and tarnished ceremonial dagger as well. His hair is auburn and very short. This blue eyed westerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Ideals: Fighting, Athletic. Bonds: Adventurer, Religious, Enemies. Occupation: Merchant

Voice: American accent

Attributes [hide]

Gunter Ramsey, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Onyx (50 gp). Golden yellow topaz (1200 gp). Moonstone (50 gp). Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Oriel Acton, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is well dressed, but even with her fine clothing she looks run-down. Her golden hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Oriel wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Disciplined, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: Complex vocabulary, royal

Attributes [hide]

Oriel Acton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp.


Social Check DCs


Alice Addington, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a green costume with the symbols of magic on her torso. Her long golden hair is drawn into a two foot long braid. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Gifted from a young age, Alice studied abroad. After coming to the age of reason, Alice took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She has decided she is irredeemable; and revenge

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Criminal record, Enemies. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Alice Addington, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 8 (-1)11 (+0)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Beatrice Marlee, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a very tight haircut. She wears large thick round spectacles.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She misses her home and complains about the freezing weather, even in summer.

History: She was born several months after her mother was called into army service. When Beatrice reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army; and she is terrified, and will act out of fear

Ideals: Entrepeneur, Athletic. Flaws: Sensitive. Bonds: Immigrant, Military. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Beatrice Marlee, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 18 (+4)12 (+1)
Skills Medicine +7, Nature +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp. Black pearl (1000 gp). Sard (70 gp). Star ruby (400 gp). 1 Minor magic item.


Social Check DCs

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