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NPC Generator

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Advanced [show]


Thomas York, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His red hair has been sun bleached extensively. His eyes are a pleasant brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He has had some formal music training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Thomas York, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Griselda Kenley, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Assassin. She has a slight overbite and is overall scrawny. She wears her chestnut hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She dislikes all the random violence that takes place in the west. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Griselda was born in the west. At a young age she loved to build and create. Like her father and her sister before her, after school she went straight into learning to become a Assassin. She now owns her own business.

Motivation: Regain custody of her daughter; and expand her business

Ideals: Pacifist, Persistence. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Griselda Kenley, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugolina Spalding, Female Human [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor, and she perpetually has her dagger ready. Her head has been shaved. Her fierce amber eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Hugolina embodies much of what other species detest in the Humans. She believes the world needs to unite to get rid of giants once and for all.

History: She was born in the east, but her parents moved at a very young age to the west. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by giants. Hugolina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Someone believes her a fraud.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Hugolina Spalding, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 19 (+4)12 (+1) 14 (+2)13 (+1)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jacoba Marlowe, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is long and golden with streaks of red, and is pulled back with small brown clips. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Jacoba was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Jacoba's father didn't care for her much, and the feeling was mutual. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To end her boredom; and to find somewhere to settle down

Flaws: Ugly, Shy, Antagonistic, Mundane. Bonds: Poor, Mentor. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Jacoba Marlowe, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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