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NPC Generator

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Advanced [show]


Jane Washington, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears professional attire. Her red hair is cut jaggedly and amateurishly. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is witty, but her monotone delivery comes off as unnerving A true patriot, Jane would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her mother was called into army service. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with her childhood friend; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Attractive, Military, Criminal record, Adventurer. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Jane Washington, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Anselm Law, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is knotted and matted. His blue eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His mother raised him in a mountain cabin. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 11 years.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Addict. Bonds: Adventurer, Nature, Job, Criminal record. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Anselm Law, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Bloodstone (30 gp).


Social Check DCs


Aldous Langley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His red hair is knotted and matted. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Aldous was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. He has drifted from career to career and currently works as a Laborer.

Motivation: Marry his sister to traveling adventurers; and he feels threatened by others

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Job, Family. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Langley, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Freshwater pearl (10 gp). Onyx (40 gp). Deep green spinel (130 gp). Alexandrite (1500 gp). 4 Alchemist’s fire. 2 Antitoxin. 2 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Gunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His blonde hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Flaws: Antagonistic, Disease. Bonds: Adventurer, In love. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Gunter Hadleigh, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Freshwater pearl (4 gp). Carnelian (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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