Guy Yorke, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His black hair is cut short with large spiked bangs in the front. His blue eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Doctor, but he got bored and became a Stableman. He now owns his own business.
Motivation: He's in love; and wants to open a new tavern
Ideals: Optimist, Joker. Bonds: Criminal record, Job, Has a crush. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Blue sapphire (1000 gp). Fiery yellow corundum (1000 gp). Violet garnet (1500 gp).
Peter Kensley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He keeps his blonde hair in a pixie cut. His hazel unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Peter hails from a village terrorized by brigands. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. He left for the west, certain he would find work there.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Disease, Hedonist. Bonds: Adventurer, Enemies, Immigrant. Occupation: Cartwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp. Deep blue spinel (1100 gp). Black star sapphire (600 gp). Rock crystal (70 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Camden, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his shortbow. His red hair is matted, messy, and big. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born in the west to a Glassblower, Everard learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Logical. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Sard (20 gp). Deep green spinel (160 gp). Jasper (20 gp).
Galiena Dudley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has a large white mantle and cape that has been intricately interwoven into her blue robe. Her white hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the north, but her parents moved at a very young age to the south. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She left for the north, certain she would find work there.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a banker and was forced into it by her family
Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 10 pp. Alexandrite (600 gp). Freshwater pearl (13 gp). Fiery yellow corundum (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!


