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NPC Generator

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Advanced [show]


Herleva Ashley, Female Human [Permalink]

Personal [hide]

Description: She usually wears her white robe and has her crossbow always slung over her shoulder. She carries with her a set of crossbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is short and golden. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. She misses her home and complains about the freezing weather, even in summer.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. She has achieved small success as a Detective.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Disciplined. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Herleva Ashley, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 9 (-1)16 (+3)
Skills Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Griselda Reid, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears light armors faded through time and improper care. She wears a Stetson hat to hide her balding. Her eyes are green and catlike.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Cursed with vampirism at a very young age, Griselda has worked very hard to control her curse. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Military. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Griselda Reid, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)18 (+4) 14 (+2)12 (+1)
Skills Arcana +7, Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic, Auran, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Mori, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She dresses in collared shirts and wears a proper scarf over her head. Her long blonde hair is drawn into a two foot long braid. Her face is scarred and worn.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Ermina was born in the west. At a young age she loved to build and create. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A rival would like her out of the picture.

Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Criminal record, Adventurer. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Ermina Mori, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Orc, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Hugh Merton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hugh's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of goblins; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Rich, Enemies. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Hugh Merton, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. 3 Antitoxin. 3 Smokesticks.


Social Check DCs

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