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NPC Generator

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Advanced [show]


Theobald Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. With a patchy brown beard and wild brown hair. His amber unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Flaws: Ugly, Disease, Shy. Bonds: Religious, Rich. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Theobald Halsey, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Guy Sheldon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his chestnut hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: When he was but 6 years old his parents immigrated from the south. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Guy's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers; and wants a kiss

Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Guy Sheldon, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)14 (+2) 18 (+4)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. 3 Holy water. 1 Antitoxin.


Social Check DCs


Miles Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His white hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He loathes his own lifestyle; and to end his boredom

Ideals: Athletic. Flaws: Depressed, Selfish, Mundane. Bonds: Attractive. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Miles Atherton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)7 (-2) 16 (+3)18 (+4)
Skills Investigation +1, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). A delicate brass dragon egg (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item.


Social Check DCs


Gerald Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Gerald Cumberbatch, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 7 Acid flasks. 2 Tanglefoot bags. 2 Smokesticks. 3 Thunderstones.


Social Check DCs

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