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NPC Generator

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Advanced [show]


Reynard Shelly, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a slaver, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Priest for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Bonds: Attractive, Job, Nature, Mentor. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Reynard Shelly, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Mary Marley, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. Her long chestnut hair is drawn into a two foot long braid. Her eyes are blue.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Body Guard, Mary learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Body Guard.

Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Joker. Bonds: Adventurer, Job, Enemies. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Mary Marley, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Brown-green garnet (90 gp). Red spinel (90 gp). Azurite (4 gp).


Social Check DCs


Adelaide Harper, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and usually wears her yellow robe and has her bastard sword always slung over her shoulder. Her auburn hair is knotted and matted. She has brown eyes and a yellow hat with a brown feather.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a slaver, Adelaide was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Adelaide Harper, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 16 (+3)5 (-3)
Skills Persuasion +0, Survival +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy violet pantaloons and a tan scarf. He keeps his auburn hair in a pixie cut. His eyes are a pleasant brown.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Brewer in town.

History: He got into the Brewer business at a young age. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Arnold Emsworth, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs

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