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NPC Generator

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Advanced [show]


Gomory Reid, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a grey Stetson hat and grey clothes. He has a hunchback. He has a small bristly mustache and wavy blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Military, Job, In love. Occupation: Miner

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Reid, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Gunter Alston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He sports a long silver beard, and similarly colored long hair. His eyes are a pleasant hazel.

Personality: He snorts whenever he laughs or is feeling confident. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the east, certain he would find work there.

Motivation: An old rival family wants him found.

Bonds: Attractive, Family, Nature, Immigrant. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Alston, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)12 (+1) 13 (+1)8 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Herleva Hamilton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear brown clothing when she does not wear armor. Her silver hair is unkempt and raggedy. This hazel eyed southerner is not easily forgotten.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Around other people she will do her best to conceal her emotions and appear jolly.

History: Herleva was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Herleva was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Herleva decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and she wants to meet her childhood hero

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Criminal record, Family. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Herleva Hamilton, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)15 (+2) 9 (-1)11 (+0)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Shelby, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she usually wears her grey robe and has her scythe always slung over her shoulder. She sports a flattop hair cut. She wears an eyepatch.

Personality: Beatrice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was born blind and as such lacked many opportunities for work. In her 10th year, her parents were killed by a drow raid, leaving Beatrice alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Beatrice was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and a deep hatred of drow

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Beatrice Shelby, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)10 (+0) 9 (-1)17 (+3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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