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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


John Barlow, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Tailor uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is lengthy and is close to two feet long. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Junk Dealer, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Tailor.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Job, Poor, Military. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

John Barlow, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Medicine +3, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Don Conway, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is black, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Hedonist, Selfish. Bonds: Adventurer, Attractive. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Don Conway, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Griselda Milton, Female Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern woman wears a faded coat and loose pants complete with broad hat. She has done her best to style her white hair to look like a famous performer. She is baby faced.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She can't help but pocket interesting objects she comes across

History: She was born the only child of a wealthy merchant. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic, Entrepeneur, Gifted. Bonds: Family, Criminal record. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Griselda Milton, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Galiena Churchill, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely blue suit with green socks and a vest with buckled shoes. She is portly but not overly obese. Her brown hair is matted, messy, and big. Her eyes are a pleasant brown.

Personality: She is witty, but her monotone delivery comes off as unnerving She misses her home and complains about the freezing weather, even in summer.

History: Her father raised her in a mountain cabin. A few years later when the east was not economically sound they moved to her current location. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Nature, Job. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Galiena Churchill, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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