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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Elizabeth Hornsby, Female Human [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of death around her neck, and a nunchaku on her belt. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her hair is white and very short. Her half smiles and violet eyes are beguiling and draw you in.

Personality: Prone to second guessing herself, she comes off as nervous. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Elizabeth hails from a village terrorized by gnolls. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants revenge against gnolls; and someone believes her a fraud

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Enemies. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Elizabeth Hornsby, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 9 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)10 (+0) 13 (+1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp.


Social Check DCs


Anselm Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Nature, Military. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Anselm Ashton, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 18 (+4)12 (+1)
Skills Athletics +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp.


Social Check DCs


Matilda Langdon, Female Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is greasy and uncared for. Her eyes, though not visible through her cowl, are hazel.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Marshal, Matilda learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Marshal. She inherited the family business which she has now maintained for 8 years.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and a strong sense of loyalty to human people

Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Racist. Bonds: Job. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Matilda Langdon, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Azurite (4 gp). Lapis lazuli (4 gp).


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He has styled his blonde hair well, parting it to the left. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south his family was never financially stable. A freak accident while working with his Mayor mother left him crippled. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Poor, Adventurer, Job. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Trym Ainsley, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Sard (30 gp). Chalcedony (30 gp). Deep blue spinel (1200 gp).


Social Check DCs

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