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NPC Generator

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Advanced [show]


Eloise Royal, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears rags and sports a simple walking cane. Her skin is also unnaturally pale. Her white hair is lengthy and is close to two feet long. Her brown eyes dart from person to person to random spaces in the air.

Personality: Eloise hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born in the south, but her parents moved at a very young age to the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Eloise Royal, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Coral (100 gp). Rich purple corundum (1400 gp).


Social Check DCs


Joan Hadleigh, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is dressed in a clean brown cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her blonde hair is knotted and matted. She wears large thick round spectacles.

Personality: She will rave to anyone who will listen. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her childhood dream was to be a Seamstress, but she was a colossal failure. She inherited the family business which she has now maintained for 9 years.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane, Disease. Bonds: Immigrant, Job, Rich. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Joan Hadleigh, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Azurite (6 gp). Lapis lazuli (6 gp). Black pearl (800 gp).


Social Check DCs


Guy Marley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan cloak and cross-gartered red stockings. His hair is long and chestnut with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Opinionated, Persistence, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Guy Marley, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Black pearl (700 gp). Tiger eye turquoise (16 gp). Malachite (16 gp).


Social Check DCs


Beatrice Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a tight fitting white shirt and pants. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Beatrice was born with her father's beautiful face. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Family, Religious. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Beatrice Mitchell, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)7 (-2) 8 (-1)10 (+0)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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