Avice Lester, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she sports white clothing, slightly heavier than average wear. She wears her white hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is used to getting what she wants. In part because she is a meticulous planner.
History: When she was but 7 years old her parents immigrated from the south. Avice was born on a far southern forest where she grew up under the tutelage of her mother, an expert Mercenary. She has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. She hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Tanner again; and she'd like to take her coworkers down a peg
Ideals: Professionalism. Bonds: Family, Immigrant, Has a crush, Job. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Violet garnet (1100 gp). 1 Minor magic item.
Katherine Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a green vest and prefers tan and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has all her life been fascinated with dancing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: She wants nothing more than to rejoin the army; and to end her boredom
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Military, Slave. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Auran, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Red-brown spinel (160 gp). Carnelian (30 gp). Amethyst (160 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Roland Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His moppish silver hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Roland lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and to unite with his sister
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 15 (+2) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Isabella Tatum, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a colorful flower in her red hair. She wears large thick round spectacles.
Personality: Isabella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: A powerful slaver made her what she is. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother
Ideals: Extrovert. Bonds: Rich, Attractive, Family, Mentor. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


