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NPC Generator

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Advanced [show]


Gilbert Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is matted, messy, and big. He has a dull look in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Gilbert Branson, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)7 (-2) 9 (-1)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Thunderstones. 1 Antitoxin. 1 Thunderstones. 1 Holy water.


Social Check DCs


Ella Graeme, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is long and unkept. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born on a small isolated farm. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Further expansion of business; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Nature, Job. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Ella Graeme, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Cecily Home, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her brown hair in a flapper bob. This brown eyed westerner is not easily forgotten.

Personality: She is happy with her job as a Priest. She turns her eye from what people do, preferring to live and let live. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the west to a Priest, Cecily learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She has worked as a Priest like her father before her.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job. Occupation: Priest

Voice: German accent

Attributes [hide]

Cecily Home, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)14 (+2) 16 (+3)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Onyx (20 gp). Freshwater pearl (13 gp).


Social Check DCs


Bertram Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his quarterstaff. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Bertram Bristol, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)11 (+0) 12 (+1)18 (+4)
Skills History +3, Performance +7
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Chrysoprase (40 gp). Sardonyx (40 gp). Tiger eye turquoise (5 gp). Lapis lazuli (5 gp).


Social Check DCs

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