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NPC Generator

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Advanced [show]


Jocelyn Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered pickaxe and tarnished monstrous two handed axe as well. He wears his white hair down. His eyes are violet and beady.

Personality: Eccentric and domineering, Jocelyn will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Jocelyn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: In love. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Moreno, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Juliana Blakeley, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of death around her neck, and a mace on her belt. She keeps her long brown hair kept up in a rat tail. She has gleaming, smiling green eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She is a very good compulsive liar and kleptomaniac.

History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Juliana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Juliana. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Juliana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she has decided she is irredeemable

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Juliana Blakeley, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Blue quartz (6 gp). 1 Spyglass. 1 Good lock.


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears his white hair up. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Joker, Logical. Flaws: Secretive, Racist. Bonds: Poor. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Guy Clapham, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 6 (-2)14 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His black hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Everard Tattersall, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 7
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 8 (-1)13 (+1) 6 (-2)14 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Amber (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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