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NPC Generator

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Advanced [show]


Peter Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing tan shirts, loose pants, and blazers most of the time and is in decent physical shape. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Peter began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many giants want him driven away.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Nature, Enemies. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Peter Darby, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)7 (-2) 16 (+3)12 (+1)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Thomas Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan armored body suit, with a simple black line shooting up and back down. His blonde hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Family. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Thomas Bradly, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)9 (-1) 17 (+3)11 (+0)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Rhodochrosite (9 gp). Violet garnet (1200 gp). Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He wears a small hat to hide his balding. His hazel unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: To reunite with his absent father; and regain custody of his son

Flaws: Disease, Antagonistic. Bonds: Enemies, Family, Military. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Woods, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)15 (+2) 12 (+1)18 (+4)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Black pearl (500 gp). Jasper (70 gp). Amber (110 gp). Black opal (1100 gp).


Social Check DCs


Balimaar Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up in a very large beehive style do. His eyes are violet and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is a Lamia in disguise. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy.

Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Balimaar Lincoln, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Chalcedony (40 gp). Sard (40 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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