Balimaar Shelby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey trousers with white and pastel striped suspenders. He wears various colorful collared shirts. His brown hair is long and unkept. His brown eyes peer out from beneath his top grey hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.
History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Shy, Fearful. Bonds: Immigrant, Poor. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 59 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 18 (+4) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp.
Dustin Clapham, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His red hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Dustin has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Enemies, Debt. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp.
Eleanor Trollope, Female Human [Permalink]
Personal [hide]
Description: This eastern woman wears rags and sports a simple walking cane. Her clothes are grease stained in places. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Eleanor embodies much of what other species detest in the Humans. Animals are drawn to her, and she is able to talk to them.
History: Born to a Bowyer, her mother struggled to pay the bills. A freak accident while working with her Bowyer mother left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Gifted. Flaws: Insane, Antagonistic, Disease. Bonds: Poor, Immigrant. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Terran, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 20000 cp. 1 Minor magic item.
Elizabeth Alston, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tight fitting tan shirt and pants. Her broad hat is riddled with cuts and holes. Her amber eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born at the edge of vast island. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Justice. Flaws: Ugly. Bonds: Religious, Nature, Immigrant. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (7 gp). White opal (700 gp).
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