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NPC Generator

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Advanced [show]


Aline Shelly, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, and carries clubs. Her hair is auburn and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aline took refuge in the large cave and found the beat up club and armor she uses now. She inherited the family business which she has now maintained for 4 years.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Job, Nature. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Aline Shelly, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Susannah Middleton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, constantly wearing a brown suit, black shirt, and tan tie. Her hair is white and curly. She has violet eyes and a brown hat with a black feather.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north her family was never financially stable. In her 18th year, her parents were killed by a goblins raid, leaving Susannah alone in the world. After a stint in an orphanage, she was adopted. She was granted druidic powers by her dying sister.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Gifted. Bonds: Enemies, Poor, Criminal record. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Susannah Middleton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)6 (-2) 13 (+1)9 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Alexandrite (400 gp).


Social Check DCs


Manfred England, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright tan suits and hats. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Manfred was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Gifted, Persistence. Flaws: Antagonistic, Insomniac. Bonds: Adventurer. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Manfred England, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Tiger eye turquoise (14 gp). Tourmaline (80 gp).


Social Check DCs


Rolf Clive, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy auburn hair. His eyes are gray and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich eastern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Disease, Antagonistic. Bonds: Slave, Rich, Attractive. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Rolf Clive, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Alexandrite (1500 gp). Rose (30 gp). Coral (100 gp). Chrysoprase (30 gp). 1 Minor magic item.


Social Check DCs

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