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NPC Generator

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Advanced [show]


Balimaar Atterton, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Balimaar was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Optimist, Joker. Flaws: Racist. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Balimaar Atterton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Deep blue spinel (200 gp).


Social Check DCs


Adelard Barney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Guardian, Rich. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Adelard Barney, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 13 (+1)16 (+3)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. Golden yellow topaz (200 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries shields. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Ralf is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Family, Rich. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Ralf Marleigh, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Insight +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy. His eyes are violet and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Military. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Dryden, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs

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