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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Odo Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. He keeps his black hair in a pixie cut. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Job, Family, Rich, In love. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Odo Middleton, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Red spinel (130 gp). Coral (130 gp). Blue star sapphire (1100 gp).


Social Check DCs


Henry Atterton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Henry's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Henry Atterton, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +6, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. 1 Full Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He wears a colorful flower in his brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. After coming to the age of reason, Geoffrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Geoffrey Morton, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)13 (+1) 14 (+2)12 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Yvonne Burton, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants. She is muscular with a powerful set of arms. Her hair is short and chestnut. She has several tiny topaz earrings on each ear.

Personality: While she acts the brute, she is far gentler than she would appear. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was always a brilliant, if unscrupulous mind. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yvonne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Ideals: Fighting, Extrovert, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Yvonne Burton, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 11 (+0)11 (+0)
Skills Nature +6, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs

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