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NPC Generator

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Advanced [show]


Oriel Skelton, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is typically in her Knight uniform. She wears her hair in dreadlocks. Her amber eyes dart from person to person.

Personality: A deeply religious woman she believes everything happens for a reason. Oriel enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the east to a Knight, Oriel learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She has set out to sabotage the competition.

Motivation: Expand her business; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Hedonist. Bonds: Job, Poor, Religious. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Oriel Skelton, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Red spinel (110 gp). Banded agate (6 gp). Blue quartz (6 gp). Iolite (40 gp).


Social Check DCs


Emeny Ansley, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a white cloak and cross-gartered black stockings, she is not a threatening figure. She wears a Stetson hat to cover her moderate length brown hair. She has a dull look in her gray eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: A powerful brothel owner made her what she is. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels the way she acts is they only way to get by in the world; and she is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Mundane, Fearful. Bonds: Criminal record, Mentor. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Emeny Ansley, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)18 (+4) 10 (+0)13 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Orc, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Gracey, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her head has been shaved. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She comes from a rich southern family. Mary abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now mingles about in high society.

Motivation: She wants to meet her childhood hero.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich, Immigrant. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Mary Gracey, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Alexandrite (1200 gp). Fiery yellow corundum (400 gp). 1 Minor magic item.


Social Check DCs


Agnes Benson, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is portly but not overly obese. Her blonde hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a small toy that she constantly fidgets with.

History: She was born on a small isolated farm. As a young adult she joined a group advocating for an improvement in Human conditions. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and she has money and likes to spend it

Ideals: Optimist. Flaws: Addict, Racist. Bonds: Rich, Nature. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Agnes Benson, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10 pp.


Social Check DCs

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