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NPC Generator

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Advanced [show]


Millicent Shelly, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her long brown hair is drawn into a two foot long braid. Her eyes are green and she is always smoking a pipe.

Personality: Millicent is depressed about a lot of things. She tends to be a nihilist. She has all her life been fascinated with painting.

History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. She has had some formal painting training, and achieved minor success. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Millicent Shelly, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)10 (+0) 9 (-1)13 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Black pearl (900 gp). Jasper (20 gp). Golden yellow topaz (900 gp).


Social Check DCs


Tim Garfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large yellow jacket. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Eccentric and domineering, Tim will drive conversation. As long as the job gets done he does not care how it got done.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the old dungeon and found the beat up falchion and armor he uses now. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Extrovert, Professionalism. Bonds: Nature, Family. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Garfield, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 14 (+2)17 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Blue quartz (8 gp). 1 Minor magic item.


Social Check DCs


Trey Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His brown hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the west, but his parents moved at a very young age to the south. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent father

Flaws: Antagonistic, Fearful. Bonds: Family, Immigrant, Religious. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Trey Cornish, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Robert Soames, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane, Depressed. Bonds: Military. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Soames, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)14 (+2) 9 (-1)7 (-2)
Skills Deception +1, History +5
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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