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NPC Generator

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Advanced [show]


Anthony Altham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He has a long brown beard with little hanging trinkets. His blue eyes peer out from beneath his small tan hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Anthony Altham, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 13 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Jasper (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alice Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt. She has a very tight haircut. Her amber eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Alice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Gifted from a young age, Alice studied abroad. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alice took refuge in the large cave and found the beat up hand crossbow and armor she uses now. By chance she met her brother recently and the two have been together since.

Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Family, Nature. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alice Staurheim, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Hartford, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a black cloak and cross-gartered grey stockings. She has wavy auburn hair. Her eyes are violet and beady.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is able to make almost anything out of random pieces of junk.

History: Melissa lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Gardener, but she got bored and became a Soapmaker. She inherited the family business which she has now maintained for 8 years.

Motivation: To reunite with her absent mother.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Melissa Hartford, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 14 (+2)8 (-1)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Vicky Clapham, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tan armored body suit, with a simple violet line shooting up and back down. Her auburn hair is kept up in a ponytail inside a top hat. Her amber unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Vicky was born with her father's beautiful face. Cursed with vampirism at a very young age, Vicky has worked very hard to control her curse. Since then, she has sought to make the best of life.

Motivation: She loathes her own lifestyle.

Ideals: Optimist. Flaws: Disease, Depressed. Bonds: Attractive. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Vicky Clapham, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 13 (+1)16 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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