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NPC Generator

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Advanced [show]


Ermina Compton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears yellow trousers with blue and black striped suspenders. She wears various colorful collared shirts. She has wavy golden hair. She wears large thick round spectacles.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Ermina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Ermina lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She used her abilities to travel the world and help people.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to unite with her brother

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Family, Immigrant, Debt. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Ermina Compton, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 8 (-1)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Tim Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his rapier. He wears a deerstalker hat to cover his moderate length chestnut hair. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Tim was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Tim Shirley, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. His moppish golden hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many goblins want him driven away.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Ernest Branson, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 15 (+2)7 (-2)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Hastings, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. Her black hair is cut short with large spiked bangs in the front. Her eyes are green and she is always smoking a pipe.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Beatrice studied abroad. Her father took her hunting and taught her how to get in the mind of other creatures. She used her abilities to trick people and travel the world for free.

Motivation: To settle down with her crush; and wants her loneliness to end

Ideals: Impeccable, Gifted. Bonds: Poor, Criminal record, Nature, Has a crush. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Beatrice Hastings, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)11 (+0) 8 (-1)17 (+3)
Skills History +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Onyx (80 gp). Star rose quartz (80 gp).


Social Check DCs

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