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NPC Generator

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Advanced [show]


John Breeden, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a black and brown handkerchief worn on his left side, he is not a threatening figure. His top hat is riddled with cuts and holes. His hazel eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: John was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Barkeep job and began his own company from there.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

John Breeden, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 17 (+3)18 (+4)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Hematite (5 gp). Eye agate (5 gp). Eye agate (5 gp). Deep green spinel (100 gp).


Social Check DCs


Agnes Gracey, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears light armors faded through time and improper care. Her hair is long and chestnut with streaks of blonde, and is pulled back with small black clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: The child of southern immigrants she idolized her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To unite with her brother; and regain custody of her son

Flaws: Insomniac. Bonds: Adventurer, Family, Immigrant. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Agnes Gracey, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)17 (+3) 15 (+2)12 (+1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran, Goblin, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Barney, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a grey collared shirt and red skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her black hair is lengthy and is close to two feet long. Her ears are large.

Personality: Stoic and calm, she prefers to meditate than take action. She cannot resist a sob story and will often dote over anyone who has one.

History: Sarah was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Sarah Barney, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)18 (+4) 14 (+2)13 (+1)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Ignan, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Chatham, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She carries with her a set of falchions on her belt, each one with a amber on the hilt. Her hair is auburn and curly. She has amber eyes and a red hat with a green feather.

Personality: She can speak with the recently deceased. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born blind and as such lacked many opportunities for work. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Sailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Avice Chatham, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Athletics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs

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