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NPC Generator

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Advanced [show]


Susannah Dayton, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy grey dress. Her silver hair is kept up in a ponytail inside a feathered hat. She has gleaming, smiling brown eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a small toy that she constantly fidgets with.

History: Susannah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her old friends

Flaws: Addict, Insane. Bonds: Attractive, Adventurer, Poor, Religious. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Susannah Dayton, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)18 (+4)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Avice Acton, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears skinny pants and wears a tan and violet robe with the hood down. Her hair is red, silky, and of moderate length. Her eyes are brown.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a desert tribe. She helped her mother out around the business and became quite the natural. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Many brigands want her driven away.

Bonds: Attractive, Enemies, Adventurer, Nature, Job. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Avice Acton, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Silver pearl (140 gp). Violet garnet (800 gp). Brown-green garnet (140 gp). 1 Minor magic item.


Social Check DCs


Griselda Mori, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a white collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her auburn hair, when down, is lengthy. Her gray eyes peer out from beneath her top white hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Griselda was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Griselda Mori, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has all his life been fascinated with poetry.

History: Gifted from a young age, Gomory studied abroad. He helped his father out around the business and became quite the natural. He struck the Engraver job and began his own company from there.

Motivation: Human compassion; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Shy, Racist. Bonds: Job. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Stanton, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)11 (+0) 18 (+4)15 (+2)
Skills Perception +7, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 pp.


Social Check DCs

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