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NPC Generator

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Advanced [show]


Oriel Kelsey, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her skin is fair and her fingers are delicate and long. Her hair is short and black. This hazel eyed westerner is not easily forgotten.

Personality: She is happy with her job as a Body Guard. She turns her eye from what people do, preferring to live and let live. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has built up a small fortune and can afford her own way.

Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and she is greedy

Ideals: Gifted. Bonds: Attractive, Job, Rich, Religious. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Oriel Kelsey, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Red-brown spinel (120 gp).


Social Check DCs


Elysande Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting yellow shirt and pants. Her moppish red hair is in a traditional bowl cut. She has gleaming, smiling brown eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She believes the world needs to unite to get rid of gnolls once and for all.

History: Sold as a small child to a brothel owner, Elysande was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Elysande abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Elysande was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: To reunite with her old friends; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Flaws: Disease. Bonds: Enemies, Mentor, Adventurer. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Elysande Staurheim, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Golden pearl (70 gp). Deep blue spinel (1600 gp). Chalcedony (80 gp). Chalcedony (80 gp).


Social Check DCs


Theodoric Richie, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His black hair is styled in orderly dreadlocks. His eyes are green and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Theodoric began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Military, Enemies. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Theodoric Richie, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)18 (+4) 11 (+0)8 (-1)
Skills Intimidation +2, Religion +7
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp.


Social Check DCs


Kyle Huxley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. He has a hunchback. He is bald on top and has large auburn tufts of hair around his ears. He is baby faced.

Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Guardian. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Kyle Huxley, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 7 (-2)5 (-3)
Skills Athletics +3, History +4
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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