Roger Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He sports a long white beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to get a good night's sleep
Ideals: Joker, Philantrophist. Flaws: Insomniac, Mundane, Racist. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Emerald (1600 gp). White pearl (90 gp). 1 Minor magic item.
Aldous Hadley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a custom-built plate barding that's adorned with brown lining and desert motifs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs
Ideals: Pacifist. Flaws: Ugly, Disease, Insomniac. Bonds: Nature. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Diggory Blyth, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a hand crossbow. He is bald on top and has large blonde tufts of hair around his ears. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Junk Dealer profession.
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Performer.
Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Guardian. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Iolite (70 gp). Smoky quartz (70 gp). Black pearl (1500 gp). White pearl (50 gp). 1 Minor magic item.
Diggory Webley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He very much looks the part of a Fletcher. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Philantrophist. Bonds: Job, Adventurer, Family. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp.
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