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NPC Generator

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Advanced [show]


Lance Kitchur, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has styled his silver hair well, parting it to the right. His green eyes are passionate and lively.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Merchant and found it very stressful. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Hedonist. Bonds: Criminal record, Job, Enemies, Adventurer. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Kitchur, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his glaive ready. His chestnut hair is heavily combed to the left. His eyes are violet and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Hamilton, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Full Plate.


Social Check DCs


Sarah Mitchell, Female Human [Permalink]

Personal [hide]

Description: This woman wears a pastel armored body suit, with a simple brown line shooting up and back down. She has a penchant for wearing a ring with an oversized ruby on her left hand. Her auburn hair, when down, is lengthy. Her eyes are amber and she is always smoking a pipe.

Personality: She is extraordinarily eccentric. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sellsword arts, while her mother instructed her in etiquette, music and courtly manner. She worked as a nervous Sellsword and found it very stressful. She became a Sellsword soon after.

Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job

Ideals: Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Sarah Mitchell, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Goblin, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Black pearl (400 gp). Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Hugolina Heiser, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is greasy and uncared for. She has gleaming, smiling green eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She is an amazing painter.

History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was granted psionic powers by her dying sister.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist, Gifted. Flaws: Ugly. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Hugolina Heiser, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 62 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)7 (-2) 13 (+1)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Obsidian (9 gp). Aquamarine (300 gp).


Social Check DCs

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