Miles Merton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it and is in decent physical shape. He has wavy golden hair. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Navigator, who enjoyed hunting, Miles was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Flaws: Ugly, Shy, Insane, Insomniac. Bonds: Nature. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Everard Shirley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He has the majority of his body covered in plate. He has a hunchback. His hair is cut close to his head. His blue eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: Gifted from a young age, Everard studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Citrine (70 gp).
Cory Norton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He keeps his brown hair in a flapper bob. His eyes are likewise amber.
Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.
History: Cory was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 80 pp. Banded agate (9 gp). Red garnet (130 gp).
Balimaar Bradly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is brown and curly. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Entrepeneur, Philantrophist. Flaws: Disease. Bonds: Rich, Family. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. Rich purple corundum (600 gp). Violet garnet (800 gp). Lapis lazuli (12 gp). Violet garnet (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!


