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NPC Generator

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Advanced [show]


Emma Colton, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has slicked back red hair. Her blue eyes lackadaisically let the world flow into them.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Flattery will make her almost putty in your hands.

History: When she was but 5 years old her parents immigrated from the north. She worked as a nervous Fletcher and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Someone believes her a fraud; and she is unsatisfied with her job

Flaws: Shy, Selfish. Bonds: Immigrant, Job, Enemies. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Emma Colton, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 7 (-2)17 (+3)
Skills Medicine +1, Religion +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Chrysoprase (60 gp). Malachite (8 gp). Azurite (8 gp). Violet garnet (800 gp).


Social Check DCs


Oriel Beitz, Female Human [Permalink]

Personal [hide]

Description: A 4'11" southern woman, she wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long auburn hair reaches down to her waist. She has a dull look in her green eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sellsword arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oriel took refuge in the large cave and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Shy. Bonds: Rich, Criminal record, Nature. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Oriel Beitz, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)7 (-2) 12 (+1)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40 pp. 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Silver holy symbol.


Social Check DCs


Juliana Kimberley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is renowned for her bright brown dresses and hats. She wears her brown hair up. She is very pretty but has cold, dead eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Flattery will make her almost putty in your hands.

History: She was raised in a plains tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's in love; and she wants to get laid

Ideals: Justice. Flaws: Shy, Selfish. Bonds: Attractive, Nature, Has a crush. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Juliana Kimberley, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Cecily Blackwood, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a slight overbite and is overall scrawny. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Cecily was born with her father's beautiful face. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Since then, she has sought to make the best of life.

Motivation: To protect her home.

Ideals: Optimist. Bonds: Rich, Attractive, Guardian, Religious. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Cecily Blackwood, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 9 (-1)18 (+4)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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