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NPC Generator

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Advanced [show]


Alice Fawcett, Female Human [Permalink]

Personal [hide]

Description: She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her halberd. She carries with her a set of halberds on her belt, each one with a opal on the hilt. She has wavy auburn hair. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Alice Fawcett, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Eye agate (10 gp). Violet garnet (1300 gp). Alexandrite (1300 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly scimitars and tridents. His black hair is cut short. His green unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Rich, Criminal record. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Gunter Vance, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Tiger eye turquoise (9 gp). Malachite (9 gp).


Social Check DCs


Oriel Barney, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a violet costume with the symbols of her god on her torso and is in decent physical shape. She has a long chestnut ponytail with little hanging trinkets. She has brown eyes.

Personality: She is irascible and easily irritated. As long as the job gets done she does not care how it got done.

History: Oriel hails from a village terrorized by gnolls. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels that her past leaves her morally obligated to help; and to be a adventurer again

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Enemies, Job, Criminal record. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Oriel Barney, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 8 (-1)16 (+3)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Oriel Hackney, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'3" and wears baggy brown pantaloons and a white scarf. Her chestnut hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Oriel studied abroad. Oriel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.

Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Adventurer, Nature. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Oriel Hackney, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. Deep green spinel (160 gp). Amber (160 gp). Star ruby (900 gp). Moonstone (50 gp).


Social Check DCs

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