Sybil Graeme, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a robe, a symbol of luck around her neck, and a dagger on her belt. She wears a deerstalker hat to cover her moderate length blonde hair. Her face is covered beneath a completely black helmet.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Sybil was born in the north. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Seeks redemption; and she is a bit of a kleptomaniac
Ideals: Fighting, Athletic, Persistence. Bonds: Criminal record. Occupation: Ploughman
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Helen Upton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear yellow clothing when she does not wear armor. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her gray eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a very good compulsive liar and kleptomaniac.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Recently she has begun working with bootleggers and crooks.
Motivation: A deep hatred of giants.
Flaws: Ugly, Mundane, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling, Auran
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Lapis lazuli (7 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item.
Dean Hayley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. His white hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Passionate. Flaws: Impulsive. Bonds: Military, Job, Family. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp. Black pearl (200 gp). Hematite (4 gp). Black pearl (200 gp). Deep blue spinel (200 gp).
Trym Ramsey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a brown coat over a green low-cut shirt, and a Stetson hat upon his head. He sports a long brown beard, and similarly colored long hair. His eyes are hazel.
Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.
History: Trym was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the north, certain he would find work there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and doesn't want to be a laborer and was forced into it by his family
Ideals: Gifted. Flaws: Shy. Bonds: Family, Immigrant, Adventurer. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. Cloth of gold vestments (50 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


