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NPC Generator

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Lvl.
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Advanced [show]


Rohesia Kent, Female Human [Permalink]

Personal [hide]

Description: A 5'2" northern woman, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Rohesia Kent, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills History +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Ermina Asheton, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. With wild black hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: She has passion for adventuring and risk.

Flaws: Depressed. Bonds: Attractive, Adventurer, Military, Mentor. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Ermina Asheton, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)18 (+4) 14 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Orc, Aquan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Williamina Van Es, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by giants. Williamina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Ideals: Joker, Gifted. Bonds: Attractive, Enemies. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Williamina Van Es, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Violet garnet (300 gp). Red spinel (120 gp). Banded agate (6 gp). Deep green spinel (120 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling amber eyes.

Personality: Calm and collected, he is a well trained Cook. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Ugly. Bonds: Job, Adventurer, Rich, Guardian. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Geoffrey Tatum, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs

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